Stargazing

Stargazing

Four Reverbs and ambient sound generator in one

The space after
the sound.

Drop a note in and watch it build. Dense early reflection that slowly releases into drift. Warm diffusion that accumulates without getting harsh. Wide shimmer that breathes. A tail that simply never ends.

Noise generation, granular clouds, sidechain ducking, pulse gating - woven through every mode. Built for pads. Built for texture. Built for the sound after the sound ends.

VST3 · AU · CLAP · Mac · Windows · Linux

Deep
Space

Dense early reflections that thicken before releasing into a slow-drifting tail. The default patch is already a large space — not a room, a void with walls. Has a slight Lo-Fi Character with smaller Size and Decay values.

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Nebula

Warm, unhurried decays that pile up without getting harsh. Size scales every internal delay line simultaneously. Modulation runs a chorus on the wet path after the reverb — movement that deepens the space rather than decorating it.

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Aurora

Diffuse and wide without losing definition. Modulation runs inside the network rather than applied after — pitch movement stays organic. Sits well under vocals and strings without smearing.

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Void

At maximum Decay the tail doesn't fade — it sustains indefinitely. Brightness rolls off sharply, pulling everything toward dark resonance.

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Stargazing — Deep Space mode Stargazing — Nebula mode Stargazing — Aurora mode Stargazing — Void mode

Extended Views

Noise, Pulse, and Duck each expand into a dedicated panel with larger controls, independent routing, and mode-specific options unavailable in the main view.

Stargazing — Noise extended view
Noise

Modulated noise fed directly into the reverb input. Input-tracked keys the noise level to incoming audio; self-oscillating runs independently for continuous ambient texture. Tone and modulation rate adjustable.

Stargazing — Pulse extended view
Pulse

LFO on the wet path. VCA mode gates the level; VCF mode drives a filter sweep. Triangle, square, and saw waveshapes. Tempo-syncable. Based on the Gristleizer circuit from the free plugin Grizzly.

Stargazing — Duck extended view
Duck

Gain reduction on the wet signal connected to the dry input or a separate sidechain input. The reverb tail pulls back when audio is present and returns as it decays. Clears transients without shortening the reverb.

Controls

Main & Filters
  • DecayTail length.
  • BrightnessHigh-frequency content in the tail.
  • ModulationChorus depth or internal LFO, mode dependant.
  • Pre-delayUp to 2000 ms before the reverb input. Can be synced to DAW.
  • SizeRoom scale. Multiplies the delay lines.
  • Dry / WetEqual-power crossfade.
  • Low CutHigh-pass on the wet path. 20 Hz – 2 kHz.
  • High CutLow-pass on the wet path. 1 kHz – 20 kHz.
Auxiliary
  • CrushBit-crush and sample-rate reduction before the reverb. 0 is clean, 1 is six bits and heavy sample-hold.
  • NoiseModulated noise into the reverb tail. Input-tracked or self-oscillating. ↗ Extended view
  • CloudsMid-side saturation after the reverb. Can be subtle at low values.
  • PulseLFO on the wet path. VCA or VCF mode. Triangle, square, saw. Tempo sync available. ↗ Extended view
  • DuckGain reduction on the wet signal keyed to the dry input. Tail pulls back when signal is present and returns as it decays. ↗ Extended view
  • Output Gain-36 dB to +12 dB trim after all processing.
  • A/BTwo independent parameter slots. Click A or B to switch. Arrow copies the active slot to the inactive one.
14-Day trial · no feature restrictions VST3  ·  AU  ·  CLAP macOS 10.13+  ·  Windows 10+  ·  Linux (experimental)
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Ideas, features or bug reports?

Send an email to stargazing@anoldfrenchname.com or find me on Instagram.